My name is
I’m a Supervisor and CG Generalist with a large array of experience in production and post production. Working for over a decade, and well over 30 different TV VFX productions, I’ve tackled projects with a wide scope and a range of needs. This includes projects in episodic TV, commercials, music videos, games, and even VR.
Whether I’m working in a large VFX production pipeline, a small boutique shop, or freelancing on my own, I’m accustomed to solving visual and technical challenges to meet the needs of my clients.
During my career, I’ve worked on projects that have won Emmy and Addy Awards, and have also been nominated for an HPA award for my contributions.
My passion is interactive storytelling, primarily through the convergence of video games and film. This drives my focus on technology, such as Unreal Engine 5 and new content creation techniques.
The primary software I use is Maya, Substance Painter, Zbrush, Unreal Engine, Houdini, and Photoshop. For editing and motion graphics, I use Premiere Pro and After Effects. For Compositing, I primarily use After Effects, but I also have experience in Fusion and Nuke.
Long term, I’m striving to be a Creative Director, which is evident in a lot of my personal work. I am also working on an indie game in UE5 during my spare time.
Currently, I reside in the greater Atlanta Georgia area with my wife and kids.
Let’s work together! Drop me a line so we can discuss your project.