After working at Encore for over 5 years, I spent a great deal of time making assets and environments for all manner of shots. I built props, set extensions, vehicles, environments, and even characters. Eventually I came to supervise a department for hard surface assets. As a team we built a standardized workflow that utilized Substance Painter, and eventually all our assets were finished and prepped in Houdini Renderman.
August 1, 2023